The same technology previously used to dispense virtual practical studies in medicine, and enhance military training safely through virtual immersion, is now available to schools, providing students with simulated first-hand experiences.
Virtual reality, involving all of your senses at once, enables a more experiencial learning opportunity, and has a demonstrated 32% increase in retention rate compared to traditional methods.
For example a combination of adaptive learning tools with virtual reality can create personalised instruction that can read cues of boredom and adjust a lesson’s content to increase attention and therefore increase retention.
We feel that we also have a responsibility to our youth to provide the best possible opportunities to our youth, we believe that VR will revolutionise the way that education will be delivered. The democratisation of education will happen when artificial intelligence is constantly assessing our children understanding and mastery of a particular subject matter, providing those who need more help and adaptive / dynamic content basis that meets their learning needs and for those who are ready, advancing them through the education content so that they are continually challenged to grow in the right way
An exemple of a virtual classroom for a chemistry class.
Medicine students have benefited from virtual education for years.
Academy is already using virtual reality to further its science curriculum.
We work with our partners to provide the most suitable solution for their business, show them how to implement the technology, how to use it most effectively, and we help plan for the future. This is how you will minimize risk and maximize return on investment.
We can do this because we understand technology, and because we understand your industry and your individual needs.
The realism will determine how long the art and 3D team spend on creating the environment. The immersion of the experience is defined largely by the things that you can interact with in the experience that you are developing in. Also, the immersion is affected by the audio aspects. Sound matching the actions that you take will assist in the immersion increasing, and background sound that matches the environment will also make a significant difference.
Images shown here are an example of a training scenario that has low realism, yet is highly immersive. The training scenario requires the user to watch the control panel for indications of faults and then take action when a fault happens. When the alarm goes off, the light in the scene changes to red and an alarm sounds. The user must then traverse down a passageway to an engine, where they must then pull a lever to stop the engine and close a cooling water valve. While the environment is very simple, the immersion, because of the sound and the tasks required to be completed is high, creating a highly effective training scenario.
An ultra-low realism scenario which involves rope access on an elevated platform.
An example of a low realism, yet highly immersive and effective training scenario involving a ship’s control plant.
Images shown above are an ultra-low realism experience where the user is required to lower a hoist rope off an elevated platform and carry out safety procedures. While this is ultra-low realism it still proves an effective training tool because of the sense of height you get in VR. There are some people who will not go to the edge of the platform for fear of heights.
In addition to realism and immersion, when you combine the need for both of the above, the complexity of co-ordinating the two key quality measures will drive the cost to a certain degree.
A successful training experience can be generated with a low realism, or low immersion but usually not both.